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Tyler has published more than 25 books, from personal development texts to actionable journaling tools to university textbooks and of course Team Building.
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The Business that Cared About People - A Leader's Guide to Team Building and Engagement Using Multiple Intelligences This timely book is a story and tool kit that enables managers to better lead teams. The book contains Tyler's work on Multiple Intelligence Quotient and how to apply it in your work place to help inspire high performing teams. Further, there is a plethora (I like that word) of ice breakers, debriefs, energizers, and more.

For over three decades Tyler has been studying and working with virtual & hybrid teams.
(More like 40 years if you include the global acid rain project he was part of in 1987). This book includes a couple theoretical team building constructs he uses to help increase remote team peak performance as well as 101 different activities that you can easily implement with your remote team.
It is a quick read with lots of tools for your next virtual meet-up.

The resounding success of "Coffee Talk" and "Coffee Talk 2"
is now answered with "Coffee Talk - Business Edition" The same intimate and interactive team-building game you have come to love with all new questions focused on the world of "work"! Same stellar impact you expect and a great team building activity for your next retreat!
This fun book is filled with great open ended questions that you can use to instigate great conversation and get-to-know-you learning outcomes for your team regardless of geographic location.
It's super fun.

This personal planning workbook is for those who strive to achieve more in life. You will quickly and easily gain a better understanding of where you are, where you will be and how to get there. This personal planning book is based on the proven Strategic Planning Process used by many of the world’s most successful corporations. Why not see what it can do for you and your success?

Tyler's most requested keynote presentation.
Perfect for opening and injecting energy into your next event.
Event highlight for groups of 50 to 8000.
Explore ways to create a more balanced lifestyle personally and professionally through good tools like: Energy Flows Where Attention Goes (motivation), Feel a bit Off Kilter (resilience), and Leading Legacies (mentoring) and Rome Wasn't Built in a Day (team engagement).

This father-and-daughter team holds double black belts in the “Art of the Special Day.” Breton (age 9) and Tyler (age 42) have put together three of their favourite games that will get you started on maxing-out your adventure and enrich and deepen your most special relationship between a parent and child.

This is a collection of five eBooks from the Team Building Events and Activities for Managers T.E.A.M Series. It contains no less than two experiential learning sessions for each of the five topic areas. Each session is connected to best fit learning styles to help you choose the best activities for your team.

14-Minute Mentor is a much needed and simple answer to a problem plaguing too many businesses. How to retain and engage critical employees in this very competitive job market is the subject of many sleepless nights for business leaders. The Philosopher and Professor: 14-Minute Mentor, a collaboration between Industrial Psychologist Dr. Bill Howatt and Business Consultant Tyler Hayden presents a solution to this very problem.

New Book Coming Soon.
Well kinda soon...
As an industry thought leader in the gamification of team development and learning, Tyler has had the opportunity to build some amazingly impactful tools, from card games to apps for you and your teams. Now, with a simple click of the button you can download and use them almost instantly with your team.

What is this? 20 Questions - Team Building Edition is a great team builder that drives home a specific learning outcome (i.e. Leadership, Customer Service, etc.) It can be done both in a virtual community or with your tribe live and in person. You can even edit and add cards that with custom questions for your group. This event is great for exploring content specific knowledge about a topic area in a fun and informal way.

What is this? 20 Questions - Customer Experience 20 Edition is a great team builder that drives home a specific learning outcome (i.e. Leadership, Customer Service, etc.) This is the more edition because our customers loved the first version so much they wanted new questions -- so here it is! It can be done both in a virtual community or with your tribe live and in person. You can even edit and add cards that with custom questions for your group. This event is great for exploring content specific knowledge about a topic area in a fun and informal way.

What is this? 20 Questions - Leadership 20 Edition is a great team builder that drives home a specific learning outcome (i.e. Leadership, Customer Service, etc.) This is the more edition because our customers loved the first version so much they wanted new questions -- so here it is! It can be done both in a virtual community or with your tribe live and in person. You can even edit and add cards that with custom questions for your group. This event is great for exploring content specific knowledge about a topic area in a fun and informal way.

What is this? 20 Questions - More Team Building Edition is a great team builder that drives home a specific learning outcome (i.e. Leadership, Customer Service, etc.) This is the more edition because our customers loved the first version so much they wanted new questions -- so here it is! It can be done both in a virtual community or with your tribe live and in person. You can even edit and add cards that with custom questions for your group. This event is great for exploring content specific knowledge about a topic area in a fun and informal way.

Flash Back: A Team Building Game is an interactive and fun team building activity that helps teams to develop interpersonal relationships. This great team building activity is a fantastic ice breaker game that promotes communication and dialogue between team members. The activity is a series of open ended card questions that have learners share "flash backs" to years gone past. It's a great way to get to know the history of those you work and play with.

Which One? & Why? is a quick team building game. It consists of a series of cards that have two things to choose from (i.e. travel to the Alps or Cuba). Players will choose from the presented choices and give a quick explanation of why they chose what they chose. It is a great team building game to encourage conversation, think creatively and develop fun interpersonal relationships between your team.

This card game is a great team building activity that helps open your group to some creative ideas, laughs and great icebreaker fun. Team members will take turns finishing open ended statements about what they would do related to that topic if they were in charge of the world (i.e. If I were in charge of the world, I would abolish...) The statements range from policy setting to super fun.

This intimate and interactive team-building game will have you and your team getting to know one another with the flip of a page. This is the premiere way to get your groups talking and a real hit at your next meeting, retreat or road trip! The book is bilingual in French and English.

The resounding success of "Coffee Talk" was answered with "Coffee Talk 2!" The same intimate and interactive team-building game you have come to love with all new questions! Same stellar impact you expect and a great team building activity for your next retreat!
As an industry thought leader in the gamification of team development and learning, Tyler has had the opportunity to build some amazingly impactful tools, and now with a simple click of the button you can download and use them almost instantly with your team.
Commonalities is a great game for events where you have multiple groups sitting in pods (aka at separate tables or breakout rooms). It helps to identify and create common bonds & connections between your team. You can lead it yourself or use the included explainer video featuring Tyler Hayden.
(🇫🇷Version Française Incluse)
If I Were in Charge of the World is a great get to know you activity and ice breaker that is no sweat, fun and a bit out of the box. Teams will discover new things about people they have known "forever" and get a great introduction to people they're meeting for the very "first time". You can lead it yourself or use the included explainer video featuring Tyler Hayden.
4 Corners is a great game for events where you want to have a mixer and ice breaker that gets people moving and meeting each other. Teams will discover new things about people they have known "forever" and get a great introduction to people they're meeting for the very "first time". You can lead it yourself or use the included explainer video featuring Tyler Hayden.
(🇫🇷Version Française Incluse)
Scavenger Hunter is a great game for events where you have multiple groups sitting in pods (aka at separate tables or breakout rooms). It is a fun way to get people working together, solving a problem & getting focused on a common goal. You can lead it yourself or use the included explainer video featuring Tyler Hayden.
(🇫🇷Version Française Incluse)
Coffee Talk is a great way to get teams talking and sharing one-on-one or is small cohorts. It is built so that you can easily update the information and program the questions to reflect your custom learning needs. It helps to create opportunities for connection, laughter and team bonding. You can lead it yourself or use the included explainer video featuring Tyler Hayden.
(🇫🇷Version Française Incluse)
People Poker has multiple editions that help you connect your people together by winning for getting the very best poker hand - but the only way you can win is by strategically finding people who help make your cards have increased value... its a great way to connect people and find unique things out about them, gamifiy and strategize the efforts of the individual player and have a ton of fun as a team. You can lead it yourself or use the included explainer video featuring Tyler Hayden.
Smarty Party is a question and answer tool that takes your team through multiple rounds and allows you to add points for correct answers (and subtract too for incorrect ones).
The slide deck is fully customizable so you can add in your questions as they relate to multiple topic areas.
It is s fun tool that you can easily update your information into - and the fresh and vibrant colours make the for a lively splash at your next event!
There are two different "sizes" of slide decks so you can plan a longer or shorter version based on the time you have to invest.
TP Confessions originated with a real life roll of toilet paper. It was a go to for so many years in trainers tool kits for organizing debriefs and a great get-to-know-you activity. Now you can have an electronic version that you can use in remote, hybrid and in person events. Learners choose a square on the play board and they get delivered their "number" of TP squares. For each square they get to perform a task (i.e. tell us one thing we don't know about you for every "square" you received, or one idea for rebranding for each square, etc.) It's a fun and simple way to generate great dialogue.
Tic Tac Toe was a game that you likely played on long car rides ... in addition to that you can apply it to help gamify your next training or team event. This event was built so that you can easily add a fun tool to your remote or hybrid events. The tool allows you to incentivize teams for making correct answers, sharing ideas, etc - the sky is the limit. This tool takes very little explanation on how to play - because it's a classic.
Hundredaire is a great customizable tool that allows you to update the slide deck to represent information that is important to your team. You can then gamify the data by facilitating a game show like experience for your team. We show you how to customize the slide deck and give you the tools that you need to score the points and share the questions. Included is a short and long version so you can use it at a quick scrum or longer team event. This tool also has strategy, collaboration and risk as a core component to the game play.
All in is a great customizable tool that allows you to update the slide deck to represent survey data that is important to you. You can then gamify the data by facilitating a game show like experience for your team. We show you how to customize the slide deck and give you the tools that you need to score the points and share the questions. Included is a short and long version so you can use it at a quick scrum or longer team event.
House of Cards is a great tool for quizzing your team. It blends a game show feel with the acquisition of points for knowledge. It can be used to add a bit of gamification to your course or training evaluations and outcomes. Or you can custom design it to deliver a great game that quizzes your team on trivia about the team (aka "The Game of Us")
Magic 2 Ball is a great game for events that fit nicely for teams from remote to in person - it's a fabulous tool that allows the team builder the opportunity to create a randomized and unique experience in breaking the ice 🏒 and connecting on a deeper level with your team. It helps to identify and create common bonds & connections between your team & its a metric ton of fun
Two Thumbs Up is a great game for teams who are looking to get to know each other and desensitize communicating differing opinions. It helps to identify and create common bonds & connections between your team when played for fun, all the while normalizing/developing opportunity for debriefing differing opinions. You can lead it yourself or use the included explainer video featuring Tyler Hayden.
20 Questions Series of Games are a great tool for events and retreats where you have multiple groups sitting in pods (aka at separate tables or
breakout rooms) or a group of 10 to 12.
The random questions help to keep the responses interesting and often create tangents as teams share similar experience stories. It helps to identify and create common bonds & connections as well as expands your teams knowledge of one another.
You can lead it yourself or use the included explainer video featuring Tyler Hayden.
(🇫🇷Version Française Incluse)
Flash Back is a great game for teams who are existing and want to delve a bit deeper into their team relationship by learning more about the history of their team mates. This informal inquiry based activity helps learners share thoughts and stories by prompting them with topical question cards. It helps to identify and create team bonding & reduces barriers between your team as they continue to bond. You can lead it yourself or use the included explainer video featuring Tyler Hayden.
Buzz Games are a collection of drawing or charades questions that you can easily apply to your next team event. It is a no sweat way of having a bit of physical fun while working together to solve a puzzle. It offers opportunity to hone your non-verbal communication and ideation skills. Also, this tool is easily customized to gamify your specific team learning outcomes. You can lead it yourself or use the included explainer video featuring Tyler Hayden.
I Like You Because ... is a fantastic team bonding activity that helps develop deeper connections through appreciation within a seasoned team. It can be done in person, remotely or hybrid. It helps to facilitate team members creating deeper bonds & connections all the while motivating and appreciating the individual (now and even later when they might need a boost). You can lead it yourself or use the included explainer video featuring Tyler Hayden.
(🇫🇷Version Française Incluse)
Which one and Why? is a great activity for events where you have teams that know each other a bit - but would like to deepen their connections. Its an event that uncovers attitudes, values, and opinions. It can help to identify and create common bonds & connections between your team (and even expose blindspots). You can lead it yourself or use the included explainer video featuring Tyler Hayden.

Coming Soon.

Coming Soon.
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TL;DR Employee recognition is surging. Adventure-based team building is trending. Canadian employers are prioritizing psychological safety and burnout prevention. Tyler Hayden Inc. is aligned with current Canada-first, North America-relevant demand.
Key Team and Workplace trends for Employee Engagement and Recognition
Employee recognition is a strategic advantage
Here’s the answer: If people don’t feel valued, they don’t bring their best. Full stop.
In the SHRM 2026 Global Workplace Culture Report it reports that 65% of employers say “making employees feel valued” is a top strategic advantage. This means that recognition isn’t a “nice HR thing.” It’s a “do you want to keep your good people?” thing. Good people make the difference in building value in business (couple that with AI and you are playing a winning game in today’s work world).
One of the things you can do as a leader is to use our SSMT framework (Simple, Specific, Meaningful and Timely) so it’s not fluffy random compliments and gold stars. Leaders who lead and recognize intentionally let their teams know they are seen, valued, and important.
2) Adventure-based team building is trending
Here’s the answer: Teams want to DO stuff together again. Not sit in a beige room and “discuss collaboration.”
If you scan what’s getting hot right now, you’ll see a clear shift toward outdoor, experiential, and challenge-based formats. The Top Team Building Trends in 2026 (Go to Events) roundup leans hard into experiences, not lectures. Same vibe in 10 Outdoor Team-Building Games for 2026 (LoQuiz): scavenger hunts, city games, movement, missions, and “we did this together” moments.
What this means: adventure isn’t a gimmick, it’s a response to what teams are craving post-everything. As a leader, your job is to make sure the fun has a purpose: clear outcomes, inclusive design, and a debrief that turns “that was awesome” into “here’s what we learned and how we’ll work together on Tuesday.” That’s why combining an expert in leadership and team design with facilitated learning expertise - creates a winning all hands event.
Join the list for early access www.rubberchicken.ai
3) Recognition programs are expanding (and leaders need to do it better)
Here’s the answer: More companies are putting real effort into recognition… but effort doesn’t automatically equal impact.
In the SHRM Ultimate Employee Recognition Guide, SHRM notes that 70% of companies increased recognition efforts. Translation in English please Tyler: what that means is the market is already spending money here. The question is whether it’s creating real “stickiness” or just more noise.
What this means for you as a leader? Well if your recognition is generic, inconsistent, or only shows up when someone is leaving, you’re not building culture, you’re doing damage control. One of the best things you can do as a leader is to make recognition a system, not a mood. Use SSMT or Rubber Chicken AI, and build simple rituals, and give managers tools so they can recognize people without needing a PhD in “how to be human.”
4) Middle managers are culture multipliers
Here’s the simple answer, cause I like simple: Middle managers are the culture transmission line. If they’re stressed, unclear, or unsupported… culture goes sideways.
The ADP Canada Workplace Trends 2026 content reinforces what most of us have seen in the wild: the day-to-day employee experience is heavily shaped by the direct manager. Not the CEO. Not the values poster. The person who runs the Monday meeting.
What this means to you? Simply if you want engagement, retention, and performance, you don’t just “announce culture.” You equip the people who deliver it. One of the best things you can do as a leader is to invest in manager capacity: micro-learning sessions (www.teambuildingschool.com), simple coaching tools, and practical scripts for feedback, recognition, and conflict repair. You can use AI to help you here and moreover - have conversations with all levels of your workforce “in the wild” that’s where the real data is.
5) Psychological safety drives team performance
Here’s the answer: Psychological safety is the secret sauce. It’s how you get honesty, learning, and early problem-solving, before issues become expensive.
This isn’t just a feel-good concept. The Psychological Safety Research Pulse and HR.com’s piece on psychological safety as a performance foundation (HR.com article) both point to the same reality: teams do better when people can speak up, admit mistakes, and ask for help without fear of getting punished.
What this means: the best teams aren’t the ones with zero conflict, they’re the ones who can have real conversations and repair quickly. One of the best things you can do as a leader is to build a few simple norms: equal airtime, curiosity before judgment, and “we can disagree and still respect each other.” I just ran a 300 person convention and this was a non-negotiable for our planning team - and it was the difference maker.
6) Burnout prevention is a Canadian priority
Here’s the very big Canadian answer: Burnout isn’t just a personal issue, it’s a business issue. And Canada is paying attention.
The Mental Health in the Workplace 2025 (MHRC) and the Canada Life burnout survey both reinforce the same theme: stress and burnout are costing organizations real money and real humans. Add in broader trend watching like NYRC’s 2026 Workplace Health Trends in Canada, and it’s clear this isn’t going away.
What this means: if your “team building” drains people, embarrasses them, or forces participation, you didn’t build a team, you’ve built resentment. One of the best things you can do as a leader is to design for energy, safety, and inclusion: opt-in where appropriate, accessible options, and a pace that leaves people better than you found them. This is why I lean so heavily on MIQ - it establishes what your teams preferences are - and from there you can align activations that align no repel.
7) Gamification increases participation (when it’s designed well)
Here’s the answer straight from you N64: Points, missions, and friendly competition still work. Adults pretend they’re above it… until the scoreboard shows up.
The outdoor team building trend pieces (like LoQuiz and Go to Events) are packed with game mechanics: time-boxed challenges, scavenger hunts, team missions, and “win the thing” energy.
What this means to you as a manger: gamification isn’t about turning work into kindergarten, it’s about creating clear goals, fast feedback, and shared momentum. One of the best things you can do as a leader is to make sure the game is fair and inclusive: multiple ways to contribute (hello MIQ), no “humiliate the introvert” moments, and a debrief that connects the dots back to work. Our motto at Team Building School? Good Team Building is Good Team Learning.
8) Scalable formats are in demand
Here’s the answer I’m experiencing in my business buyers want options. Small teams. Big conferences. Hybrid. Virtual. “We’ve got 37 people and half are remote.”
You can see this in market-facing content like Why Invest in Summer 2026 Team Building Activities (Adventure Games Inc.), which emphasizes seasonal planning and flexible experiences. The broader trend is clear: organizations want formats that can flex with headcount, geography, and budgets.
What this means, well winning programs are modular. One of the best things you can do as a leader is to choose experiences that scale and still feel personal: clear roles, small-team breakouts, and a structure that works whether you’ve got 15 people or 1,500. Great team building providers can help you scale appropriately and know how to lead in those environments. Also tools like Rubber Chicken AI will help you find right sized activations that meet your learning needs.
9) Shared memories create lasting culture impact
Here’s the answer you were looking for, but probably already knew. Shared memories are culture glue. People don’t bond over a policy document. They bond over “Remember when we…?”
The experiential/outdoor trend content (like Urban Challenger’s team event ideas and the activity roundups in ClassPop) keeps circling the same truth: experiences create stories — and stories create identity.
What this means for you is simple. The goal isn’t just a fun afternoon, warm up activity or icebreaker. It’s a story the team retells for months, and a reference point you can use later (“Let’s handle this like we handled the scavenger hunt”). One of the best things you can do as a leader is to intentionally capture the learning: quick reflection, team commitments, and a follow-up ritual that keeps the memory alive. That’s probably the most important way that great team designers and managers “defluff” team building and create long term impact.
10) The market is moving away from passive team building
Here’s the answer today that you need to know. Passive is out. Participation is in. If people can hide in the back row, they will.
The trend lists and idea banks are overwhelmingly action-oriented: Urban Challenger, ClassPop, and the outdoor/game-based formats from LoQuiz all point to the same shift — teams want to move, solve, build, explore, and engage.
What this means for the rest of the class out here… “sit and listen” doesn’t build trust. Shared challenge does. One of the best things you can do as a leader is to choose formats that create safe participation: clear instructions, low-barrier entry, multiple roles, and shared stories with grit, unique elements, and focused meaning.
Sources (Linked)
· ADP Canada Workplace Trends 2026
· SHRM 2026 Global Workplace Culture Report
· SHRM Ultimate Employee Recognition Guide
· Mental Health in the Workplace 2025 (MHRC)
· 2026 Workplace Health Trends in Canada (NYRC)
· Psychological Safety: A Foundation for High-Performing Teams (HR.com)
· The Psychological Safety Research Pulse 2026
· Top Team Building Trends in 2026 (Go to Events)
· 10 Outdoor Team-Building Games for 2026 (LoQuiz)
· Why Invest in Summer 2026 Team Building Activities (Adventure Games Inc.)
· The 25 Best Team Event Ideas for 2026 (Urban Challenger)
· Outdoor Team Building Activities (ClassPop)
Metadata
· Author: Tyler Hayden (Tyler Hayden Inc.)
· Publication date: 2026-03-22
· Last updated: 2026-03-23
· Region focus: Canada-first, North America relevant
· Primary entities: Tyler Hayden, Tyler Hayden Inc., Team Building School, Rubber Chicken AI, MIQ (Multiple Intelligence Quotient)
· Topics: Team building, workplace culture, HR trends, employee engagement, employee recognition

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