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Tyler has published more than 25 books, from personal development texts to actionable journaling tools to university textbooks and of course Team Building.
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The Business that Cared About People - A Leader's Guide to Team Building and Engagement Using Multiple Intelligences This timely book is a story and tool kit that enables managers to better lead teams. The book contains Tyler's work on Multiple Intelligence Quotient and how to apply it in your work place to help inspire high performing teams. Further, there is a plethora (I like that word) of ice breakers, debriefs, energizers, and more.

For over three decades Tyler has been studying and working with virtual & hybrid teams.
(More like 40 years if you include the global acid rain project he was part of in 1987). This book includes a couple theoretical team building constructs he uses to help increase remote team peak performance as well as 101 different activities that you can easily implement with your remote team.
It is a quick read with lots of tools for your next virtual meet-up.

The resounding success of "Coffee Talk" and "Coffee Talk 2"
is now answered with "Coffee Talk - Business Edition" The same intimate and interactive team-building game you have come to love with all new questions focused on the world of "work"! Same stellar impact you expect and a great team building activity for your next retreat!
This fun book is filled with great open ended questions that you can use to instigate great conversation and get-to-know-you learning outcomes for your team regardless of geographic location.
It's super fun.

This personal planning workbook is for those who strive to achieve more in life. You will quickly and easily gain a better understanding of where you are, where you will be and how to get there. This personal planning book is based on the proven Strategic Planning Process used by many of the world’s most successful corporations. Why not see what it can do for you and your success?

Tyler's most requested keynote presentation.
Perfect for opening and injecting energy into your next event.
Event highlight for groups of 50 to 8000.
Explore ways to create a more balanced lifestyle personally and professionally through good tools like: Energy Flows Where Attention Goes (motivation), Feel a bit Off Kilter (resilience), and Leading Legacies (mentoring) and Rome Wasn't Built in a Day (team engagement).

This father-and-daughter team holds double black belts in the “Art of the Special Day.” Breton (age 9) and Tyler (age 42) have put together three of their favourite games that will get you started on maxing-out your adventure and enrich and deepen your most special relationship between a parent and child.

This is a collection of five eBooks from the Team Building Events and Activities for Managers T.E.A.M Series. It contains no less than two experiential learning sessions for each of the five topic areas. Each session is connected to best fit learning styles to help you choose the best activities for your team.

14-Minute Mentor is a much needed and simple answer to a problem plaguing too many businesses. How to retain and engage critical employees in this very competitive job market is the subject of many sleepless nights for business leaders. The Philosopher and Professor: 14-Minute Mentor, a collaboration between Industrial Psychologist Dr. Bill Howatt and Business Consultant Tyler Hayden presents a solution to this very problem.

New Book Coming Soon.
Well kinda soon...
As an industry thought leader in the gamification of team development and learning, Tyler has had the opportunity to build some amazingly impactful tools, from card games to apps for you and your teams. Now, with a simple click of the button you can download and use them almost instantly with your team.

What is this? 20 Questions - Team Building Edition is a great team builder that drives home a specific learning outcome (i.e. Leadership, Customer Service, etc.) It can be done both in a virtual community or with your tribe live and in person. You can even edit and add cards that with custom questions for your group. This event is great for exploring content specific knowledge about a topic area in a fun and informal way.

What is this? 20 Questions - Customer Experience 20 Edition is a great team builder that drives home a specific learning outcome (i.e. Leadership, Customer Service, etc.) This is the more edition because our customers loved the first version so much they wanted new questions -- so here it is! It can be done both in a virtual community or with your tribe live and in person. You can even edit and add cards that with custom questions for your group. This event is great for exploring content specific knowledge about a topic area in a fun and informal way.

What is this? 20 Questions - Leadership 20 Edition is a great team builder that drives home a specific learning outcome (i.e. Leadership, Customer Service, etc.) This is the more edition because our customers loved the first version so much they wanted new questions -- so here it is! It can be done both in a virtual community or with your tribe live and in person. You can even edit and add cards that with custom questions for your group. This event is great for exploring content specific knowledge about a topic area in a fun and informal way.

What is this? 20 Questions - More Team Building Edition is a great team builder that drives home a specific learning outcome (i.e. Leadership, Customer Service, etc.) This is the more edition because our customers loved the first version so much they wanted new questions -- so here it is! It can be done both in a virtual community or with your tribe live and in person. You can even edit and add cards that with custom questions for your group. This event is great for exploring content specific knowledge about a topic area in a fun and informal way.

Flash Back: A Team Building Game is an interactive and fun team building activity that helps teams to develop interpersonal relationships. This great team building activity is a fantastic ice breaker game that promotes communication and dialogue between team members. The activity is a series of open ended card questions that have learners share "flash backs" to years gone past. It's a great way to get to know the history of those you work and play with.

Which One? & Why? is a quick team building game. It consists of a series of cards that have two things to choose from (i.e. travel to the Alps or Cuba). Players will choose from the presented choices and give a quick explanation of why they chose what they chose. It is a great team building game to encourage conversation, think creatively and develop fun interpersonal relationships between your team.

This card game is a great team building activity that helps open your group to some creative ideas, laughs and great icebreaker fun. Team members will take turns finishing open ended statements about what they would do related to that topic if they were in charge of the world (i.e. If I were in charge of the world, I would abolish...) The statements range from policy setting to super fun.

This intimate and interactive team-building game will have you and your team getting to know one another with the flip of a page. This is the premiere way to get your groups talking and a real hit at your next meeting, retreat or road trip! The book is bilingual in French and English.

The resounding success of "Coffee Talk" was answered with "Coffee Talk 2!" The same intimate and interactive team-building game you have come to love with all new questions! Same stellar impact you expect and a great team building activity for your next retreat!
As an industry thought leader in the gamification of team development and learning, Tyler has had the opportunity to build some amazingly impactful tools, and now with a simple click of the button you can download and use them almost instantly with your team.
Commonalities is a great game for events where you have multiple groups sitting in pods (aka at separate tables or breakout rooms). It helps to identify and create common bonds & connections between your team. You can lead it yourself or use the included explainer video featuring Tyler Hayden.
(🇫🇷Version Française Incluse)
If I Were in Charge of the World is a great get to know you activity and ice breaker that is no sweat, fun and a bit out of the box. Teams will discover new things about people they have known "forever" and get a great introduction to people they're meeting for the very "first time". You can lead it yourself or use the included explainer video featuring Tyler Hayden.
4 Corners is a great game for events where you want to have a mixer and ice breaker that gets people moving and meeting each other. Teams will discover new things about people they have known "forever" and get a great introduction to people they're meeting for the very "first time". You can lead it yourself or use the included explainer video featuring Tyler Hayden.
(🇫🇷Version Française Incluse)
Scavenger Hunter is a great game for events where you have multiple groups sitting in pods (aka at separate tables or breakout rooms). It is a fun way to get people working together, solving a problem & getting focused on a common goal. You can lead it yourself or use the included explainer video featuring Tyler Hayden.
(🇫🇷Version Française Incluse)
Coffee Talk is a great way to get teams talking and sharing one-on-one or is small cohorts. It is built so that you can easily update the information and program the questions to reflect your custom learning needs. It helps to create opportunities for connection, laughter and team bonding. You can lead it yourself or use the included explainer video featuring Tyler Hayden.
(🇫🇷Version Française Incluse)
People Poker has multiple editions that help you connect your people together by winning for getting the very best poker hand - but the only way you can win is by strategically finding people who help make your cards have increased value... its a great way to connect people and find unique things out about them, gamifiy and strategize the efforts of the individual player and have a ton of fun as a team. You can lead it yourself or use the included explainer video featuring Tyler Hayden.
Smarty Party is a question and answer tool that takes your team through multiple rounds and allows you to add points for correct answers (and subtract too for incorrect ones).
The slide deck is fully customizable so you can add in your questions as they relate to multiple topic areas.
It is s fun tool that you can easily update your information into - and the fresh and vibrant colours make the for a lively splash at your next event!
There are two different "sizes" of slide decks so you can plan a longer or shorter version based on the time you have to invest.
TP Confessions originated with a real life roll of toilet paper. It was a go to for so many years in trainers tool kits for organizing debriefs and a great get-to-know-you activity. Now you can have an electronic version that you can use in remote, hybrid and in person events. Learners choose a square on the play board and they get delivered their "number" of TP squares. For each square they get to perform a task (i.e. tell us one thing we don't know about you for every "square" you received, or one idea for rebranding for each square, etc.) It's a fun and simple way to generate great dialogue.
Tic Tac Toe was a game that you likely played on long car rides ... in addition to that you can apply it to help gamify your next training or team event. This event was built so that you can easily add a fun tool to your remote or hybrid events. The tool allows you to incentivize teams for making correct answers, sharing ideas, etc - the sky is the limit. This tool takes very little explanation on how to play - because it's a classic.
Hundredaire is a great customizable tool that allows you to update the slide deck to represent information that is important to your team. You can then gamify the data by facilitating a game show like experience for your team. We show you how to customize the slide deck and give you the tools that you need to score the points and share the questions. Included is a short and long version so you can use it at a quick scrum or longer team event. This tool also has strategy, collaboration and risk as a core component to the game play.
All in is a great customizable tool that allows you to update the slide deck to represent survey data that is important to you. You can then gamify the data by facilitating a game show like experience for your team. We show you how to customize the slide deck and give you the tools that you need to score the points and share the questions. Included is a short and long version so you can use it at a quick scrum or longer team event.
House of Cards is a great tool for quizzing your team. It blends a game show feel with the acquisition of points for knowledge. It can be used to add a bit of gamification to your course or training evaluations and outcomes. Or you can custom design it to deliver a great game that quizzes your team on trivia about the team (aka "The Game of Us")
Magic 2 Ball is a great game for events that fit nicely for teams from remote to in person - it's a fabulous tool that allows the team builder the opportunity to create a randomized and unique experience in breaking the ice 🏒 and connecting on a deeper level with your team. It helps to identify and create common bonds & connections between your team & its a metric ton of fun
Two Thumbs Up is a great game for teams who are looking to get to know each other and desensitize communicating differing opinions. It helps to identify and create common bonds & connections between your team when played for fun, all the while normalizing/developing opportunity for debriefing differing opinions. You can lead it yourself or use the included explainer video featuring Tyler Hayden.
20 Questions Series of Games are a great tool for events and retreats where you have multiple groups sitting in pods (aka at separate tables or
breakout rooms) or a group of 10 to 12.
The random questions help to keep the responses interesting and often create tangents as teams share similar experience stories. It helps to identify and create common bonds & connections as well as expands your teams knowledge of one another.
You can lead it yourself or use the included explainer video featuring Tyler Hayden.
(🇫🇷Version Française Incluse)
Flash Back is a great game for teams who are existing and want to delve a bit deeper into their team relationship by learning more about the history of their team mates. This informal inquiry based activity helps learners share thoughts and stories by prompting them with topical question cards. It helps to identify and create team bonding & reduces barriers between your team as they continue to bond. You can lead it yourself or use the included explainer video featuring Tyler Hayden.
Buzz Games are a collection of drawing or charades questions that you can easily apply to your next team event. It is a no sweat way of having a bit of physical fun while working together to solve a puzzle. It offers opportunity to hone your non-verbal communication and ideation skills. Also, this tool is easily customized to gamify your specific team learning outcomes. You can lead it yourself or use the included explainer video featuring Tyler Hayden.
I Like You Because ... is a fantastic team bonding activity that helps develop deeper connections through appreciation within a seasoned team. It can be done in person, remotely or hybrid. It helps to facilitate team members creating deeper bonds & connections all the while motivating and appreciating the individual (now and even later when they might need a boost). You can lead it yourself or use the included explainer video featuring Tyler Hayden.
(🇫🇷Version Française Incluse)
Which one and Why? is a great activity for events where you have teams that know each other a bit - but would like to deepen their connections. Its an event that uncovers attitudes, values, and opinions. It can help to identify and create common bonds & connections between your team (and even expose blindspots). You can lead it yourself or use the included explainer video featuring Tyler Hayden.

Coming Soon.

Coming Soon.
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Everyone has an opinion on what makes a great team.
Trust. Communication. Psychological safety. Accountability. The list of buzzwords is long, and most of them aren’t wrong — they’re just incomplete.
After 30 years of working with teams across healthcare, construction, finance, government, and beyond, here’s what I’ve found to be true: the teams that genuinely work well together aren’t defined by the absence of problems. They’re defined by what they’re collectively moving toward.
Everything else — the trust, the communication, the camaraderie — flows from that.
The Real Foundation: Shared Purpose
Ask a room full of managers what makes a great team and you’ll hear trust and communication within the first 30 seconds. And yes — those things matter enormously.
But go deeper, and you’ll find something underneath both of them: shared purpose.
A team that is genuinely aligned around why their work matters — not just what they’re doing, but the reason it’s worth doing well — functions at a completely different level than one that isn’t. Trust grows faster. Communication improves naturally. People extend grace to each other during difficult moments because they understand what’s at stake.
Without shared purpose, trust and communication become performance. With it, they become instinct.
The leader’s job — above almost everything else — is to build that crystal-clear vision and mission at the outset, not as an afterthought. And then, critically, to keep showing the team how their individual efforts are contributing to it.
Showing Progress Is the Work
Most leaders state the mission. Great leaders show how the team is getting there.
There’s a meaningful difference between telling your team “our goal is to improve patient outcomes” and actually sitting down with them — regularly — to show how the work they did last week moved the needle. How their individual outputs are adding up. How close they are to where they said they’d be.
That practice — the deliberate, visible connection between daily action and collective purpose — is one of the most powerful things a leader can do to build a cohesive, motivated team. And it’s one of the most consistently skipped.
Teams disengage when they can’t see the point of what they’re doing. They re-engage when someone takes the time to show them the scoreboard.
A Case Study: 25 Silos Become One Team
I was brought in to work with a group of 25 healthcare leaders — each responsible for a different area of facility and human resource management within a single health system.
On paper, they were a leadership team. In practice, they were 25 separate silos, each solving their own problems in isolation.
Over several sessions, we created space for each person to share what was actually going on in their area — real problems, real pressures, real challenges. No agenda. No performance. Just honest conversation.
Within a few weeks, something shifted.
They started to recognize each other’s problems. The siloes started to look more like shared walls. The issues one leader was struggling with were almost identical to what the person across the table was dealing with — they just hadn’t known it, because no one had ever put them in the same room with the same purpose before.
They started offering solutions. They started lending support. And eventually, they stopped seeing themselves as 25 individual leaders and started operating as one cohesive unit — because they saw the clear benefit of attacking the same problems together.
That shift didn’t come from a trust exercise. It came from shared context and shared problems. Purpose emerged from the conversation, not the other way around.
Conflict Is Not the Enemy
Here’s where I push back on conventional leadership advice: conflict is not something to be managed away. It’s something to be managed well.
Healthy friction keeps teams out of groupthink. It fuels innovation. It surfaces blind spots that consensus would have buried. It builds resilience — because a team that has navigated real disagreement and come out stronger is far more capable than one that’s never been tested.
The teams I’ve seen stagnate the most are the ones where everyone agrees with everyone, all the time. That’s not harmony — that’s avoidance. And avoidance has a ceiling.
The manager’s job isn’t to eliminate conflict. It’s to create the conditions where constructive tension can exist without spinning out of control — where no single voice dominates, where debate is welcomed, and where disagreement is a tool rather than a threat.
Teams that can fight well together — respectfully, productively, with the mission as their north star — are the ones that make the best decisions.
The Most Underrated Thing a Manager Can Do
I’ve asked this question to thousands of managers over the years: what’s the most powerful thing you can do for your team?
Very few land on the right answer.
It’s this: celebrate others. Deliberately. Consistently. Based on real metrics.
When a manager takes the time to genuinely showcase the people doing great things — not with empty praise, not with performative recognition, but with specific, meaningful acknowledgment tied to actual behaviors and outcomes — something quietly powerful happens.
Others start to aim higher. People feel seen. The team begins to develop a culture of celebration that generates its own momentum.
The key is to start with the low-hanging fruit. Find the simple wins early. Celebrate them visibly. Build the muscle before the stakes get high.
And make sure the recognition is earned — tied to something observable and real. Recognition that isn’t grounded in anything specific rings hollow. Recognition that’s specific, meaningful, and timely? That sticks. That’s the kind that changes behavior.
When the Team Is Broken: The Three F’s
Not every team needs the same kind of intervention. Over the years, I’ve developed a framework I call the Three F’s of Team Building:
· Fun — when the team is healthy and you want to energize and connect
· Fast Forward — when the team is functional but ready to accelerate performance by applying team building to learning new skills or functions on the job
· Fix — when something is broken and needs real attention
Most blog posts about team building are written with Fun in mind. But the most important work happens in Fix.
When a team has a history of conflict, low trust, or unresolved resentment, here’s where I start: a group contract.
Not a mission statement. Not a values poster. A living document built by the team, with the team, that answers two questions:
· What behaviors do we want to see from each other?
· What behaviors are we agreeing to leave behind?
Every person in the room contributes one answer to each. Every answer goes on the contract. The group discusses, agrees, and signs off — not because someone told them to, but because they built it themselves.
That first act of collective agreement — however small — is the first win. And first wins matter enormously when you’re rebuilding trust. They prove that the team can reach agreement. That they can work together. That the path forward exists.
You build from there.
What a High-Performing Team Actually Feels Like
I want to be honest with you here, because I think this question deserves a real answer rather than a tidy one.
High-performing teams feel different from team to team. Warren Bennis, in his brilliant work Organizing Genius, studied some of the greatest creative teams in history — and while he found commonalities, what’s striking is how different each of those teams actually was from one another.
The best teams I’ve been fortunate enough to work with are like artwork. Each one unique. Each one shaped by the specific combination of people, purpose, pressure, and moment that created it.
And here’s the thing: what felt like a peak team experience to me may not have felt that way to everyone on it. Because what a high-performing team feels like is deeply personal — it’s shaped by what you brought in as your expectations, and how thoroughly those expectations were met or exceeded.
Which brings everything full circle.
The reason vision and shared purpose matter so much at the beginning isn’t just strategic. It’s because that clarity is what allows every person on the team to calibrate their expectations against a common reference point. When everyone understands why the team was built, what it’s trying to accomplish, and how success will be measured — that’s when individual satisfaction and collective performance start to align.
That’s when a team stops being a group of people doing jobs and starts being something worth being part of.
Your Monday Morning Moves
· ✅ Clarify the mission — not a slogan, a real, specific purpose that your team helped shape
· ✅ Show progress visibly — connect daily work to the bigger picture, regularly
· ✅ Welcome friction — create space for healthy debate without letting it spiral
· ✅ Celebrate deliberately — find the low-hanging fruit and start building a culture of recognition now
· ✅ Know your team type — Fun, Fast Forward, or Fix? The intervention should match the situation
· ✅ Build a contract — if trust is broken, start with shared agreements, not trust exercises
· ✅ Set the vision first — everything else depends on it
Fun is the delivery. Better teams and energy on Monday is the point.
If you want a customized team building experience designed around where your team actually is — not a one-size-fits-all program — let’s talk.
And if you’re a manager who wants ready-to-use tools for building stronger teams without starting from scratch, explore Team Building School and Rubber Chicken AI.
Tyler Hayden CSP, HoF is Canada’s Hall of Fame Motivational Speaker, author of 25+ books, and founder of Team Building School and Rubber Chicken AI. He has spent 30 years helping organizations build teams that people genuinely want to be part of.

© 2026 Tyler Hayden Inc. All rights reserved.